There’s a long history behind the granular concept and many reinterpretations of it’s core principles, this is our take on it.
In a loose description digital Granular refer to pieces of sound files being played at the same time with slight or completelly diferent parameters originating what is commonly refered to as granular clouds. Normally there’s a buffer size from which the granular engine snips it’s pieces from and plays them according to the parameters set. This buffer size is normally small in size where grains are so small that can reach the hearing spectrum and be heard as a sort of ever changing complex wavetable, this is the principle behind granular synthesis.
In our vision we added the possibility of long buffer sizes up to 5 minutes, allowing “softer” aproaches to the granular principle using it as an effect that can generate from “accidental” effects like slight “stutters” to extreme processing and transformation of any incoming audio signal.
This module is conceptually deep but easy to grasp and operate as all controls are in it’s dedicated panel, all jack inputs and outputs have it’s own separate panel to allow no compromise when playing it’s controls.
There are three main sections in this module:
Looper Engine: The Looper is where all the Real-Time recording happens. The audio input feeds the recording buffer, multiple controls allow to record and play loops into a list so that any sample in the list can be accessed at ay time and more acting as a standard looper
Granular Engine: The Granular acts upon the buffer of whatever LOOP is selected.
Output Mix The output mix allow individual control for the Dry Input, Looper Volume and Grains Volume.
Besides these main sections there’s also a simple strip down MENU mainly used to LOAD and SAVE Banks, no Menu diving guaranteed.
For more detailed info we advise to read the User's Guide.
SD Card included.
Audio input: Stereo, 16bit 44.1Khz
Audio output: Stereo, 16bit 44.1Khz
32HP + 13HP
Current revision: 1.3.2
Release date: October 14th 2021
To update the firmware you need to detach the 112A from your frame but leave the ribbon power cable connected and the Power ON. Once lifted from the frame locate the Micro USB input between the two pcbs on the right side of the module.
Plug a cable to it and to your computer.
1. Download this .zip file:
2. Unzip the downloaded file and you'll have the Firmware file: "granular_V1.3.2.bin"
3. On the module press encoder > options > update FW
4 .Using the Chrome browser go here: (You will need an up-to-date version of Chrome, at least version 61 or newer)
5. Press the “Connect” button and, from the options, choose the one called "DFU in FS Mode" (ignore platform and example drop menus)
6. Press “Choose file” and choose the downloaded firmware "granular_V1.3.2.bin" file.
7. Press ”Program” and it will show some progress bars on the browser
8. Once finished disconnect the USB cable and restart the module
Notice the new firmware revision on the startup screen.
There may be an issue on some windows computers that need a workaround before uploading firmwares as described in the user’s guide.
If you're experiencing issues where the "DFU in FS Mode" does not apper in the Connect menu then you’ll need to change the driver for the module, have a look here:
Just one detail, ignore their second step:
"Launch Zadig and put the Daisy into bootloader mode by holding the BOOT button down, and then pressing the RESET button."
Instead just enter the options menu on the module and choose "Upload firmware".
1.3.2: Besides some other minor issues resolved here's the release notes:
- New Grain Deviations Mode
- New Grain Panning Mode
- 24 bit now available in Bit Depth
- Added menu option for ignoring presets volume settings (sindependent on/off for: dry, loop, grains, overdub decay and grains feedback)
- Added menu option for deleting Presets
- Added "!!" warning in screen when close to CPU overload
- Added SETTINGS.CFG file for Bank overall settings
- Improved Clocked Mode behaviour and fixed some logic issues
- Logic issues resolved with Rec Probability and Rec Delay
- Fixed a bug that wouldn't let self patching the Loop Trigger Output to Direction for Ping-Pong playback
- Fixed some bugs in saving loading Banks and Wavs
- Fixed bug where longer Bank names were not being loaded
- Fixed a bug where it stated Memory Full when there was still memory available
- Fixed some issues with 8 bit recording and Wav saving
- Fixed an issue when loading mono loops
1.2: Besides some minor logic issues resolved there are some major implementations:
- Consecutive Recordings mode workflow changed
- Loop Normalization
- New pitch shifting interpolation algorithm
1.1.6 : Besides some minor logic issues resolved there are some major implementations:
- Loop and Grains keeps playing the previous Loop while New Rec is engaged
- Overdub Decay feeds previous Loop into New Rec
- Consecutive Recording mode, new Loops keep the same size as the previous Loop (press and Hold Encoder button then press REC).
New Menu options:
- DRY VOL PRE/POST: Dry input now can be selected to be Pre or Post the Dry Volume setting.
- PITCH DEL SIZE: Different flavours for the pitch and time stretching algorithms